Oh man, I love this game, I've only just found the dev diaries
this game has a visual and writing style, and is generally just really fun. Two things that really stuck out to me are the failure screen and the red-eyes existing.
the wait for the takeoff was a great choice because it's so fucking tense though sometimes the wait between tries is annoying, I think it's worth it - one thing it could have is an indicator of where the transgressive passenger is, but this game exists as a great proof of concept, especially as one made in a month
... well, I just failed to deal with (SPOILER) for the first time, that really added to the stress lmao
but the stress is part of the fun!
alright, I've finished the game, man that was stressful but I'm so glad I played it