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Fantastic game, very easily pull me in for several-hour playtimes, and I'm still only in the top corner of the starting quadrant. Definitely recommend.

Is there a way to rebind the controller buttons? Rotating the tools being X-Y (on X-Box controller) kinda messes with my head, I think I would fare a lot better if it were the bumpers, or at least X-B so they're Left-Right instead of Left-Up.

I made a mod! https://raggaaa.itch.io/sv-challenge-mod

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Ah, OK, this is what I got. Returning from salvage?

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Yep, its the same as many of the others in the comments. I should have scrolled before posting :p

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because no one has posted anything here in a while. I would like to say I am still very much looking forward to buying this with really money on steam. and I am still enjoying the build I have been playing. Travel on and god speed Yahtzee. 

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for object obj_cargoplat:

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gml_Object_obj_cargoplat_Draw_0 (line -1)

Deleted 1 year ago

Hello! It's been awhile, I believe it's been maybe over a year, but I saw the game on Steam, so came back tried the most recent version of the game (0.1.9), and I have some notes. I really hope a final version of the game comes out, because I'd love to see it, and play with it, but even just with an hour of playtime I noticed some things:

Things I Like

- The Writing, Although It's Yahtzee, and I've loved all his things so far, so I don't know why this would be any different.

- The way it feels to keep upkeep upkept. It's very satisfying, but I do kinda wish there was more to do.

- The ship's minigame, think it's nice to have another option for flying.

- The multiple ways to make money. It's nice to be able to feel like I can be more than just a space trucker, and have lots of options.

- The ability to have biscuits on hand basically constantly so we don't get stumped, but that also means that stamina never really becomes a problem, just an annoyance.

Things I Don't Like So Much

- The lack of stuff to do while on-ship. Just bumming around the ship doesn't have much to do. Perhaps this gets better with more rooms, characters, and upgrades, though.

- The main character sprite. It feels very bulky. It'd be nice to see options for different builds, even if it was just "Skinny, Bulky, and an Inbetween" Help with feeling like your character if yours

- The noise of the generator. It gives me a migrane very quickly.

- The fact that you seem to be stuck with clothes once you buy them. Bought a tie just to try it on, and can't figure out how to take the damn thing off.

- How you can get three "Warp Drive Required missions when you have no warp drive."

- The speed that stamina leaves. It's very annoying to have to stop loading the ship to go eat a bisciut.


Things I'd Like to See
- A way to remove clothes you don't like, or store you clothes so you can make outfits. Or maybe a "Here's what you'd look like with this before you buy it" option at least.

-More stuff on each planet. Not like an entire world, but just like... Random shops or bars or even buildings that couldn't be accessed just to help it feel more real.

- A volume slider for different things. Like being able to turn machine noises down, or voices down without getting rid of both?

- The ability to talk to shopkeepers, even if it's just "Hello, and welcome to The Shit Store Where You Buy That Shit"

- A way to delete things you no longer need. I have 12 boxes that a bug made useless, and now I can't do anything but drop them in a loading zone and let it sit there forever.

Bugs
- If you Alt-Tab during diolog, then it skips the whole thing way too fast to read. This is a problem when it's important.

- Was moving some cargo into the ship, and one of them was "lost" so it cancled the quest, even though I still had all ten on there. I think my character somehow picked it up during the animation and the game couldn't register it's existance when the scene faded back in.

I hope this is continued, you definitely have something here, I would pay if you decide on a full release (once all the glitches are fixed). The only thing I can think of at the moment is perhaps making it easier to find the best spot to place the onisiris planet scanners, I often have to waste a lot of energy trying to find the location.

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Crash on derelict. 

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for object obj_cargoplat:

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gml_Object_obj_cargoplat_Draw_0 (line -1)

In the prelude there are some issues:

- When going outside my objective is interrupted by needing to clean the solar panel

- When aligning the port thruster I can continue 'aligning the circle' even after it is aligned so it becomes unaligned again. It still says 'aligned' though

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Remember in Elite Dangerous how there was contraband cargo, and in some spaceports you could get fined for having contraband?

How about having illegal goods, which need to be surrounded by other boxes so they're hidden?  

"Even I get boarded sometimes." -Han Solo

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