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I made a mod! https://raggaaa.itch.io/sv-challenge-mod

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Variable <unknown_object>.w(104411, -2147483648) not set before reading it.

at gml_Object_obj_cargoplat_Draw_0

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gml_Object_obj_cargoplat_Draw_0 (line -1)

Ah, OK, this is what I got. Returning from salvage?

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Yep, its the same as many of the others in the comments. I should have scrolled before posting :p

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because no one has posted anything here in a while. I would like to say I am still very much looking forward to buying this with really money on steam. and I am still enjoying the build I have been playing. Travel on and god speed Yahtzee. 

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Deleted 161 days ago

Hello! It's been awhile, I believe it's been maybe over a year, but I saw the game on Steam, so came back tried the most recent version of the game (0.1.9), and I have some notes. I really hope a final version of the game comes out, because I'd love to see it, and play with it, but even just with an hour of playtime I noticed some things:

Things I Like

- The Writing, Although It's Yahtzee, and I've loved all his things so far, so I don't know why this would be any different.

- The way it feels to keep upkeep upkept. It's very satisfying, but I do kinda wish there was more to do.

- The ship's minigame, think it's nice to have another option for flying.

- The multiple ways to make money. It's nice to be able to feel like I can be more than just a space trucker, and have lots of options.

- The ability to have biscuits on hand basically constantly so we don't get stumped, but that also means that stamina never really becomes a problem, just an annoyance.

Things I Don't Like So Much

- The lack of stuff to do while on-ship. Just bumming around the ship doesn't have much to do. Perhaps this gets better with more rooms, characters, and upgrades, though.

- The main character sprite. It feels very bulky. It'd be nice to see options for different builds, even if it was just "Skinny, Bulky, and an Inbetween" Help with feeling like your character if yours

- The noise of the generator. It gives me a migrane very quickly.

- The fact that you seem to be stuck with clothes once you buy them. Bought a tie just to try it on, and can't figure out how to take the damn thing off.

- How you can get three "Warp Drive Required missions when you have no warp drive."

- The speed that stamina leaves. It's very annoying to have to stop loading the ship to go eat a bisciut.


Things I'd Like to See
- A way to remove clothes you don't like, or store you clothes so you can make outfits. Or maybe a "Here's what you'd look like with this before you buy it" option at least.

-More stuff on each planet. Not like an entire world, but just like... Random shops or bars or even buildings that couldn't be accessed just to help it feel more real.

- A volume slider for different things. Like being able to turn machine noises down, or voices down without getting rid of both?

- The ability to talk to shopkeepers, even if it's just "Hello, and welcome to The Shit Store Where You Buy That Shit"

- A way to delete things you no longer need. I have 12 boxes that a bug made useless, and now I can't do anything but drop them in a loading zone and let it sit there forever.

Bugs
- If you Alt-Tab during diolog, then it skips the whole thing way too fast to read. This is a problem when it's important.

- Was moving some cargo into the ship, and one of them was "lost" so it cancled the quest, even though I still had all ten on there. I think my character somehow picked it up during the animation and the game couldn't register it's existance when the scene faded back in.

I hope this is continued, you definitely have something here, I would pay if you decide on a full release (once all the glitches are fixed). The only thing I can think of at the moment is perhaps making it easier to find the best spot to place the onisiris planet scanners, I often have to waste a lot of energy trying to find the location.

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Crash on derelict. 

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Variable <unknown_object>.w(104411, -2147483648) not set before reading it.

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In the prelude there are some issues:

- When going outside my objective is interrupted by needing to clean the solar panel

- When aligning the port thruster I can continue 'aligning the circle' even after it is aligned so it becomes unaligned again. It still says 'aligned' though

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Remember in Elite Dangerous how there was contraband cargo, and in some spaceports you could get fined for having contraband?

How about having illegal goods, which need to be surrounded by other boxes so they're hidden?  

"Even I get boarded sometimes." -Han Solo

Went to a ship in distress and had a ton of cargo on my platform. Forgot I had to take it off to get on the ship. Tried to go back and it crashed the game. Super fun game though. I love the concept ever since you showed it on your YouTube channel!. Thank you for the demo!!

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of Draw Event

for object obj_cargoplat:

Variable <unknown_object>.w(104411, -2147483648) not set before reading it.

at gml_Object_obj_cargoplat_Draw_0

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gml_Object_obj_cargoplat_Draw_0 (line -1)

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I often get extra cargo that I can't get rid of.  I also can't dump it on an uninhabited planet because of the cargo warning

I got a rumor of an upgrade unit for sale in a system with no inhabited planets.

I get the action number 1 Error when departing from a derelict ship, though I still keep anything I picked up from it upon reboot. Though I can repeat the process and get unlimited resources and upgrade units.

Love the game so far in spite of the glitches. Can't wait for more.

crash on v0.1.9

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for object obj_cargoplat:

Variable <unknown_object>.w(104411, -2147483648) not set before reading it.

at gml_Object_obj_cargoplat_Draw_0

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gml_Object_obj_cargoplat_Draw_0 (line -1)

Recently watched your Extra Punctuation about the binary hippy v fascist choice mechanic in games. 

Please spend 5 minutes making a Mother Theresa vs. Skeletor game for itch.io. I was thinking a Mike Tyson's Punch Out type game, but really any genre works. Double Dragon, Street Fighter 2, Donkey Kong, Wolfenstein, Cooking Mama... really anything would work.

Encountered a crash in v0.1.9

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ERROR in
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of Draw Event
for object obj_cargoplat:
Variable <unknown_object>.w(104411, -2147483648) not set before reading it.
at gml_Object_obj_cargoplat_Draw_0
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gml_Object_obj_cargoplat_Draw_0 (line -1)
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Not sure if development hell or development purgatory...

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He's a solo dev with a full time job and family, just because he goes a few months without updating doesn't mean development hell. Coding takes a hell of a long time.

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It was a pleasure to join you in the process of iterating on this game. Best of luck with the process of making it about something!

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I've tried a couple of versions of the demo now, including 0.1.9, and to be honest, I struggle to get into it. I think this is primarily because the planets feel same-y, barren and unpopulated whether they're inhabited or not; hopefully this is something that will change once the full build with the story is done, because some background NPCs would really make a difference. Obviously though, I understand why they wouldn't be in a preliminary story-less build.

Gameplay-wise, I didn't like the default keyboard/mouse controls very much, and having to remember to hold the space bar to leave the ship was frustrating. I also found setting destinations and switching to the banking controls annoying when mouse and keyboard controls seemed to trip over each other in the menus. I also never seemed to be able to reliably close the PDA without button mashing.

I think my main criticism however is movement speed of your character; walking around planets or trying to patch up 900 hull breaches around your ship is like pulling teeth. I don't think it would hurt the work-a-day vibe to just be able to get around quicker; it'd make me feel more inclined to actually explore.

The good news is that I haven't experienced any crash bugs or frame rate issues, and my laptop is extremely ancient so that's saying something. I do think the mechanics of the game work well, even if I'm not sure it'll ultimately be a game for me. I think, for me at least, I need the story in place before I can really settle into the primary loop as intended.

I've loved the Dev Diary series so far, and look forward to its continuation.

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This is small, but I just wanted to point out that it's possible to get a job wherein you have to go to another sector before you have a warp drive.

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